Yearly Archives: 2014
Joel
Joel

Merry Christmas

Posted on December 19, 2014

A few days ago winter finally arrived here in Vaasa and with it the holiday spirit. The snow, the thousands of Christmas lights, the songs, the food, everything combines to create that perfect atmosphere that is so intimately associated with

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Joel
Joel

Stupid Survivor release postponed

Posted on November 27, 2014

For those of you who are happy enough to have read the articles on us posted in local papers Vasabladet [1] and Österbottens Tidning [2] a few weeks ago may have noticed how we expressed our desire to complete and

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Joel
Joel

Introducing rapid gameplay

Posted on November 4, 2014

Ever heard of RAD? It’s an acronym for Rapid Application Development which is a software development methodology that focuses on quick iteration of development phases and prototyping. It’s a useful methodology in software development in general, and it certainly has

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Joel
Joel

A trip to the Game On-exhibition

Posted on September 11, 2014

Last weekend producer Emil and I went on to visit the game exhibition “Game On 2.0” at Tekniska muséet i Stockholm, Sweden. We had some great time trying out both old and new game consoles, playing both classics and best-sellers.

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Joel
Joel

Update from the HQ

Posted on September 2, 2014

Apologies for the silence as of late. We’re still very much at work producing games. As mentioned in earlier posts there are several projects under way, but I haven’t mentioned perhaps the most ambitious one so far. This project, which

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Joel
Joel

Making good games

Posted on August 23, 2014

A few years back I wrote a small essay on the subject of programming in general. One of the issues I discussed there have stuck with me ever since, constantly provoking a question I haven’t yet fully come to grips

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Joel
Joel

Going down the pipeline, next up project Colibri

Posted on August 12, 2014

I mentioned something about pipeline a few weeks ago and, sure, I haven’t yet shared much light on ours as I promised I would do. Don’t be alarmed though, the simple reason for that is not lack of products or

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Joel
Joel

One month gone, one month of game making

Posted on July 31, 2014

It has been a month now. Slowly but surely our game making process is advancing. I must say, even though some work is very tedious sometimes, I really like this job. It’s not like my previous software development job, where

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Joel
Joel

What’s our game like? Explaining games to a target audience according to how I see it

Posted on July 25, 2014

I usually get the impression that whenever people mention a game they’ve found to be good, they mention the wow-factor. This got me thinking, is it really that important to include something in a game that is really unique, just

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Joel
Joel

The importance of pipeline and a look at mobile games

Posted on July 16, 2014

I recently heard about a game studio that rouse to fame with a successful game and then went out of business almost as fast as they had become famous. What is this company you may ask? Ever heard about Zynga?

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