Blog Archives
Joel
Joel

Stupid Survivor now available on OUYA

Posted on April 8, 2015

After a few last minute bug fixes, Stupid Survivor is now finally available on OUYA. As I mentioned in my earlier post the OUYA port is a customized version of the Android version, however, with added support for OUYA controllers

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Joel
Joel

OUYA release pending

Posted on March 23, 2015

It’s been a month since we released our first game Stupid Survivor for desktop and Android devices now. Let’s just say that the reception has been moderate so far. We have thought a lot about what we could do to

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Joel
Joel

Stupid Survivor released!

Posted on February 23, 2015

It’s here! Our first game is out now. If you have missed, go to this page to try out the free demo or buy the full version. You’ll also find links to the Android-versions of the game on Google Play

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Joel
Joel

All you need to know about Stupid Survivor

Posted on February 2, 2015

Three weeks have gone and the wait is over. Here it is, the official trailer of our first game, Stupid Survivor. Please take a minute to enjoy our creation and feel free to leave a comment on what you feel

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Joel
Joel

T minus three weeks

Posted on January 13, 2015

No, it’s not a countdown to the launch of yet another space rocket. Rather, this is the countdown to something far more important. Soon, the long wait will finally be over. That feeling of emptiness in your lives will be

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Joel
Joel

Merry Christmas

Posted on December 19, 2014

A few days ago winter finally arrived here in Vaasa and with it the holiday spirit. The snow, the thousands of Christmas lights, the songs, the food, everything combines to create that perfect atmosphere that is so intimately associated with

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Joel
Joel

Stupid Survivor release postponed

Posted on November 27, 2014

For those of you who are happy enough to have read the articles on us posted in local papers Vasabladet [1] and Österbottens Tidning [2] a few weeks ago may have noticed how we expressed our desire to complete and

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Joel
Joel

Introducing rapid gameplay

Posted on November 4, 2014

Ever heard of RAD? It’s an acronym for Rapid Application Development which is a software development methodology that focuses on quick iteration of development phases and prototyping. It’s a useful methodology in software development in general, and it certainly has

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Joel
Joel

A trip to the Game On-exhibition

Posted on September 11, 2014

Last weekend producer Emil and I went on to visit the game exhibition “Game On 2.0” at Tekniska muséet i Stockholm, Sweden. We had some great time trying out both old and new game consoles, playing both classics and best-sellers.

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Joel
Joel

Update from the HQ

Posted on September 2, 2014

Apologies for the silence as of late. We’re still very much at work producing games. As mentioned in earlier posts there are several projects under way, but I haven’t mentioned perhaps the most ambitious one so far. This project, which

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